You can draw all over your car, which is fair enough. The other camera options aren't really worth exploring - there's a bonnet cam instead of a bumper cam, which makes things feel floaty and slow, and a closer third-person effort, and for some reason the driver's-eye view feels more like you're pinned to the windscreen somewhere above the dashboard, so it's a bit like playing as a tax disc. As a result, going fast is a precarious feeling, and the game's best moments involve threading your delicate, hand-built racers at pace through networks of long but slight opposing corners. Strangely it's all best played out in the wider third-person view, which pulls back as you accelerate, because this accentuates what speed you have and couples well to a physics model that really drags at your tyres if you let a wheel slip off the track into the dirt, and won't let you get away with mowing down sign-posts or anything like that, either.
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It's not that difficult to master the cornering once you accept these rules (and there are three degrees of Driver Assist options to help you if you struggle), but being proficient at ProStreet is more like being good at scouring pans than being good at, say, dancing. As soon as you hit the first corner you lose it, because turning further than 10 degrees at anything faster than a crawl isn't going to happen, leaving you to pump the brake for ages and ease almost completely off the accelerator in order to get the nose round anywhere near far enough. Things start off badly as you sit on the grid holding down the accelerator while your car visibly fits in front of you, bouncing around like a washing machine while a negligibly attired stripper pouts you down to the start. Which is an apt description, since you basically can't steer. This one isn't though - this one's about street racing kids going straight. Need For Speed was, on and off, about running away from the law. Ridge Racer let you drive sideways round corners. So to ensure that fans of the subgenre don't feel too down about the lack of recent releases, we've expanded this list to include a further five entries to ensure that fans have something to play until the subgenre (hopefully) makes a grand return.Driving games have done a lot of odd things over the years to get noticed. Thankfully, the golden era of street racers provided numerous fantastic titles, many of which still hold up today. Updated by Jack Pursey, February 11th, 2021: Street racing was once the dominant subgenre of racing video games, though recent releases have been few and far between with Rally, Formula 1, and simulation-style racers currently flooding the market. Do you have what it takes to conquer the underground racing scene? However, taking to the virtual road to go head-to-head against rival players for cash or pink slips is so gratifying when you win. The act is depicted as highly dangerous in video games. We, by no means, want to promote street racing. RELATED: 5 Open-World Games That Are Too Massive (& 5 That Are Too Small) Video games have the potential to immerse players in a world foreign to them.
Street racing is illegal in any form, yet it is accepted in various types of media. The underground racing scene is part of a syndicate that has piqued the interest of gamers.